Case Study: A Note-Taking Application for iPad
18 Sep 2012

The exciting thing about custom development is that with every project we learn something new. And it’s awesome that we have clients who want us to work our magic on their projects. Take, for example, the recent game on Unity 3D or the pissing contests app, where Accelerometer and Cocos2d were used as the core technologies. After all, the mobile landscape is a fast moving target. From HTML5 to native apps, we’re seeing new interesting solutions are spreading extremely quickly. Now, for a note-taking app for iPad, we used Dragon SDK for voice recognition and picture-in-picture (PiP) technology. The app lets you to write, scribble, add pic...

Case Study: We Can Build Games with Unity 3D Engine
12 Sep 2012

Are you a King’s Bounty fan who follows King Maximus since 1991 (yeah, times flies)? Then we have some good news for you. Our mobile development team started experimenting with Unity 3D – a neat tool for video game development, architectural visualizations, and interactive media installations. As you guessed, the platform was used for creating King’s Bounty. King’s Bounty: Legions is the world’s first 3D social strategy game. Unity’s development environment runs on Microsoft Windows and Mac OS X, and the games it produces can be run on Windows, Mac, Xbox 360, PlayStation 3, Wii, iOS and Android. Don’t you ag...